	* Implement a new camera system, creating eventually a full featured
	  camera class. This is now possible with the new raytracing
	  capabilities (ie no more cameras behind an house!).

	* Enhance billboarding, as for now it is really really slow...
	  Renderer/PartSys.cpp

	* Enhance the renderer interface in order that it is possible to do
	  everything we need without having to write a single line of opengl
	  (for platform-independency). Someone should have a look at
	  multitexturing and blending issues (GL_TEXTURE_ENV).

	* Put a lot of comments in the headers at least. All the classes in
	  Ark/Ark*.h should be documented.

	* Work on the client user  interface (write widget code, menus, etc)
	Client/* Widget/* (?? this is legacy code ??)

	* Try to make a stable interface for JS scripting, so that we can write
	  the Quest Maker documentation

	* Optimize a lot, find bottlenecks, profile.. Dunno why but it is
	  really slow. Especially have a look at the rendering code.

	* Create a loader for the Ark proprietary file format (.3D), contact
	  mrq@nekeme.net for more informations on this format.

	* Create a real physic engine now we have collision detection. Objects
	  and players should react as they would in real life (more or less,
	  especially have a look at gravity : Ark/ArkEntity.cpp "Entity::Update")

	* Collision isn't finished : there should be "animated model"-"animated
	  model" collision.

	* grep FIXME */*.h */*.cpp

Well that's all for now... Please contact staff@nekeme.net for more informations.
