#include <auxframes.h>
Inheritance diagram for GameFrame:

Definition at line 225 of file auxframes.h.
Public Member Functions | |
| GameFrame (wxFrame *, Game &) | |
| void | Refresh (refresh_t force=REFRESH) |
Protected Attributes | |
| Game & | m_game |
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Definition at line 519 of file auxframes.cc. References AuxFrameText::textbox. |
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Definition at line 528 of file auxframes.cc. References Game::getHistory(), Game::getPlayer(), m_game, Game::save(), AuxFrameText::textbox, History::toString(), Player::toString(), and wxU. |
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Definition at line 228 of file auxframes.h. Referenced by Refresh(). |
1.4.5