source_files = Split("""
AICastor.cpp                AI.cpp                           AIEcho.cpp
AINicowar.cpp               AINull.cpp                       AINumbi.cpp
AIToubib.cpp                AIWarrush.cpp                    BitArray.cpp
Brush.cpp                   Building.cpp                     BuildingsTypes.cpp
BuildingType.cpp            Bullet.cpp                       Campaign.cpp
CampaignEditor.cpp          CampaignMenuScreen.cpp           CampaignScreen.cpp
CampaignSelectorScreen.cpp  ChooseMapScreen.cpp              CPUStatisticsManager.cpp
CreditScreen.cpp            CustomGameScreen.cpp             DynamicClouds.cpp
EndGameScreen.cpp           Engine.cpp                       EntityType.cpp
Fatal.cpp                   Game.cpp                         GameEvent.cpp
GameGUI.cpp                 GameGUIDefaultAssignManager.cpp  GameGUIDialog.cpp
GameGUIKeyActions.cpp       GameGUILoadSave.cpp              GameGUIMessageManager.cpp
GameGUIToolManager.cpp      GameHeader.cpp                   GameUtilities.cpp
Glob2.cpp                   Glob2Screen.cpp                  Glob2Style.cpp
GlobalContainer.cpp         GUIGlob2FileList.cpp             GUIMapPreview.cpp
HeightMapGenerator.cpp      IntBuildingType.cpp              IRC.cpp
KeyboardManager.cpp         LANFindScreen.cpp                LANGameInformation.cpp
LANMenuScreen.cpp           LogFileManager.cpp               MainMenuScreen.cpp
MapAssembler.cpp            Map.cpp                          MapEdit.cpp
MapEditKeyActions.cpp       MapGenerationDescriptor.cpp      MapGenerator.cpp
MapHeader.cpp               MarkManager.cpp                  Minimap.cpp
MultiplayerGame.cpp         MultiplayerGameEvent.cpp         MultiplayerGameEventListener.cpp
MultiplayerGameScreen.cpp   NetBroadcaster.cpp               NetBroadcastListener.cpp
NetConnection.cpp           NetEngine.cpp                    NetListener.cpp
NetMessage.cpp              NetTestSuite.cpp                 NetTextMessageHandler.cpp
NewMapScreen.cpp            Order.cpp                        OverlayAreas.cpp
PerlinNoise.cpp             Player.cpp                       Race.cpp
Ressource.cpp               RessourcesTypes.cpp              ScriptEditorScreen.cpp
Sector.cpp                  Settings.cpp                     SettingsScreen.cpp
SGSL.cpp                    SoundMixer.cpp                   Team.cpp
TeamStat.cpp                UnitConsts.cpp                   Unit.cpp
UnitEditorScreen.cpp        UnitSkin.cpp                     UnitsSkins.cpp
UnitType.cpp                Utilities.cpp                    VoiceRecorder.cpp
YOGClient.cpp                                                YOGEvent.cpp
YOGEventListener.cpp        YOGGame.cpp                      YOGGameInfo.cpp
YOGGameServer.cpp           YOGLoginScreen.cpp               YOGMapDistributor.cpp
YOGMessage.cpp              YOGPasswordRegistry.cpp          YOGPlayer.cpp
YOGPlayerInfo.cpp           YOGScreen.cpp""")
    
    
Import('env')
local = env.Clone()
if env["mingw"] or env['PLATFORM'] == 'win32':
    source_files.extend(["C:/msys/1.0/local/lib/libvorbisfile.a", "C:/msys/1.0/local/lib/libvorbis.a", "C:/msys/1.0/local/lib/libogg.a"])
#Add libgag, not as a library, but as an object
source_files.append("#libgag//src/libgag.a")
p = local.Program("glob2", source_files)
local.Default(p)
    
Import('env')
Import("PackTar")
    
if 'dist' or 'install' in COMMAND_LINE_TARGETS:
    env.Install(env["BINDIR"], "glob2")
    env.Alias("install", env["BINDIR"])
    
    import os
    for file in os.listdir("."):
        if file.find(".cpp") != -1 or file.find(".h") != -1 or file.find(".py") != -1:
            PackTar(env["TARFILE"], file)
    
    PackTar(env["TARFILE"], "SConscript")
