/******************************************************************
From 5.3.3 to 5.4.0
******************************************************************/

The *big* change is that with this release Liquid War includes
network support. There are probably some bugs left and some minor
features are missing, but basically, one can play on a LAN.

The other important point is that the documentation is back -
it had been lost when I had changed my web site - and is available
in several formats (HTML, plain text, PostScript and PDF).

I also separated the Windows and DOS packages since the DOS .exe
is quite big and most of the time useless to Windows users since
DOS support in recent versions of Windows is getting worse and
worse.


/******************************************************************
From 5.3.2 to 5.3.3 (March 2001)
******************************************************************/

Fixed some minor bugs which were revealed when creating the
Debian package for Liquid War.

I also prepared a statically linked version of the game. This
version installs itself in no time on almost any recent Linux box,
so it's an interesting point for Linux users which do not feel
like spending 3 hours compiling the game before being able
to try it out.


/******************************************************************
From 5.3.1 to 5.3.2 (June 2000)
******************************************************************/

I changed the textures in the datafile and replaced the existing
textures by textures I imported from the Gimp. This is for copyright
issues since I can not find the author of the previous textures
any more and would normally require his acceptance of my putting
his textures in my GPL'ed game. So with Gimp's textures I'm pretty
sure that I won't have any copyright problem.

I also started to comment the source files.


/******************************************************************
From 5.3.0 to 5.3.1 (April 2000)
******************************************************************/

I changed the Linux configure script so that it searches for
dat (the allegro datafile compiler). The reason is that several
players could not install LW because of this (they had downloaded
the end-user version of Allegro but the full-version is needed).

I updated the Linux version so that it has all the features of
the old dos version (including the "wave effect").

A starter kit has been prepared, it a lighter version with a 
pred-built light datafile.It makes it easier to download LW
quickly and try it out before downloading the full version.
This implies that now one can use datafiles with any number
of textures and maps.

I prepared binary packages for DOS & Windows (the windows version
is *still* not very stable).

Added a button in the wave menu to toggle the wave effect without
pressing F4 during gameplay.

Some bug fixing.


/******************************************************************
From 5.2 to 5.3.0 (March 2000)
******************************************************************/

All further major developpements of LW will be done from Linux.

I now use a unix style x.x.x numbering system for versions.

Liquid War is on sourceforge.net

I prepared scripts and changed the directory structure of the
project, so that LW can be installed under Linux with standard
commands: './configure;make;make install'

Many small bugs have been fixed.


/******************************************************************
From 5.1 to 5.2 (September 1999)
******************************************************************/

Liquid War is now released under the GNU General Public Licencse.

Some improvements such as a 'frame per second limit' which limits
the time taken by display operations so that the game is globally
faster.

I release the first windows executable of Liquid War, it's not very
stable but basically works.

Soon after, Peter Wang gives me patches to have LW run under Linux.


/******************************************************************
From 5.0 to 5.1 (1998)
******************************************************************/

Small bug fixes, changed some menus.


/******************************************************************
From 3.0 to 5.0 (September 1998)
******************************************************************/

Everything has been rewritten:
- DJGPP used instead of Borland C/C++
- Allegro is used as a wrapper for ease of developpement and future
  portability
- Optimization of the algorithm
- Visual enhancements such as the "wave effect"
- An 'understandable' GUI replaces the old cryptic one.



