sprite32-0.61:
=============

Jeff Read (bitwize@snet.net):

	* Removed make depend junk. It's not necessary for what I'm doing, and
	the way I had it complicated compilation on different platforms.

	* Changed default platform to "unix-static" (i.e., build static libs
	only).

sprite32-0.6:
=============

Jeff Read (bitwize@snet.net):

	* Major API cleanups. Breaks all sprite32-0.5 programs. This may happen
	again; you've been warned.

	* Addition of separate rendering subsystems (currently, X11 and GLX)
	selectable at compile time.

	* Major refactoring of generic rendering code (e.g., ImageCopy) from
	window system specific event handling and on-screen drawing code.

	* Added multiframe animation and "hot spots" to Sprite class.

	* Added a simple PNM image loader based in part on Gerd Knorr's "fbi"
	image viewer. Mr. Knorr's code handles conversion from 24-bit down to
	16-, 15-, or 8-bit image formats; the rest is mine.

	* Changed license to GPL, in light of recently added fbi code.

	* Updated build system. Changed it to be autoconf-based, then changed
	it back.
	
sprite32-0.5:
=============

Jeff Read (bitwize@snet.net):
	
	* Initial release.
