
SPRITE32 - Version 0.6
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by Jeff Read

GNU sprite32 is a sprite animation library that provides an easy way to
construct 2-dimensional, sprite-based games or other diversions. Although very
small, it has a simple, robust, object-oriented design that makes it a
relatively simple matter to write a game.

It is designed to work with different rendering architectures and windowing
systems. Currently X11 and OpenGL (GLX) are supported; an SDL back end is in
the works. Because of its small size, sprite32 would be well-suited to run on
devices like Linux-based PDAs.

GNU sprite32 is a part of my GAMES meta-project, which is intended to produce
small, high-quality, free software libraries oriented towards games, animation,
and other multimedia presentation software. It is released under the terms
of the GNU General Public License, version 2 or any later version.

E-mail me : bitwize@snet.net
GAMES page: http://gnugames.sourceforge.net