# Makefile for Win32



!include <win32.mak>



TOP = ../..



EXTRACFLAGS = -DOPENGL_10 -DAUTO_TEXTURE -D__GUTIL_DOUBLE



SRCS = ex_angle.c ex_cut_round.c ex_raw.c extrude.c intersect.c rot_prince.c rotate.c round_cap.c segment.c texgen.c urotate.c view.c

OBJS = $(SRCS:.c=.obj)



all	: gle.lib



!include "$(TOP)/glutwin32.mak"



gle.lib	: $(OBJS)

	lib -out:gle.lib $(OBJS)

