Copyright (C) 2014, 2015 Julian Marchant <onpon4@riseup.net>

Copying and distribution of this file, with or without modification,
are permitted in any medium without royalty provided the copyright
notice and this notice are preserved.  This file is offered as-is,
without any warranty.

========================================================================

0.10.1
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Misc changes:
* Changed to use xsge.gfx.TileGrid objects.  This way is slightly faster
  and uses substantially less RAM.


0.10
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Misc changes:
* Added use of tile object sizes.
* Added use of layer offsets.
* Updated to SGE 0.23.


0.9.2
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Bugfixes:
- Failure to properly adjust for changes to tilesets


0.9.1
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Bugfixes:
- Wrong handling of the map render order attribute


0.9
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Misc changes:
* Unmoving, not animated decoration objects are now combined into one
  very large object. This is MUCH more efficient than having hundreds or
  even thousands of small objects.

Bugfixes:
- References to "xsge.tmx" remaining in the documentation


0.8
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Misc changes:
* Renamed from xsge.tmx to xsge_tmx.


0.7
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Bugfixes:
- Positioning of tiles that were a different size than the tileset being wrong


0.5.3
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Misc changes:
* Tile objects now take properties from the appropriate tiles and tilesets.

Bugfixes:
- Assumption that all tilesets have an image (image sequences don't)
- Use of square brackets where there should have been a function call


0.5.2
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Misc changes:
* Pay attention to tile properties

Bugfixes:
- Tileset name and properties being ignored
- Z-axis value not being appropriately set for the layer


0.5.1
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Misc changes:
* Map properties are now passed as keyword arguments to the creation of
  the room, rather than ignored.

Bugfixes:
- Fatal typo in class definitions for xsge.tmx


0.5
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First release.
